Construct · 1 fields · 1 citations

behavior tree: a standalone construct

One name. One construct. A landmark on the map.

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behaviortree1 CONSTRUCTBehavior treeCOLLEDANCHISE · ROBOTICS

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Robotics

a modular, hierarchical structure for switching between robot tasks, shown to generalize finite state machines, subsumption and decision trees.

In robotics, behavior tree refers to a modular, hierarchical structure for switching between robot tasks, shown to generalize finite state machines, subsumption and decision trees. This meaning comes from Colledanchise (2017) in IEEE Transactions on Robotics.[1]

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Nearby constructs

state4 fields · 6 citationsjingle · one word, four constructsstructure4 fields · 5 citationsjingle · one word, four constructstree3 fields · 4 citationsjingle · one word, three constructs

References

  1. Colledanchise, M., & Ogren, P. (2017). How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees. IEEE Transactions on Robotics, 33(2), 372-389. https://doi.org/10.1109/tro.2016.2633567

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