Construct · 1 fields · 1 citations

Gouraud shading: a standalone construct

One name. One construct. A landmark on the map.

● anchor · a standalone construct Nearest construct by meaning·not indexed
Gouraudshading1 CONSTRUCTGouraud shadingGOURAUD · COMPUTER GRAPHICS

A single standalone construct; nearby constructs are located against it in the Collider. Tap a field for its definition, unit, and measures.

Computer graphics

a shading method that computes lighting at polygon vertices and interpolates the resulting intensities across faces to make faceted meshes look smooth.

In computer graphics, Gouraud shading refers to a shading method that computes lighting at polygon vertices and interpolates the resulting intensities across faces to make faceted meshes look smooth. This meaning comes from Gouraud (1971) in IEEE Transactions on Computers.[1]

Unit
Recovery means
Measured by

Next

Run it through the Collider, or take the citations with you.

See how Gouraud shading sits against neighbouring constructs in the Collider, or export every reference on this page in one click.

Open in ColliderExport BibTeXReport this entry

References

  1. Gouraud, H. (1971). Continuous Shading of Curved Surfaces. IEEE Transactions on Computers, C-20(6), 623-629. https://doi.org/10.1109/t-c.1971.223313

Cited on this page?

Confirm your construct, or correct us.

If your work is cited behind one of these entries, you know better than we do whether we captured the meaning right. Confirm it, suggest an edit, or dispute it, and your name goes on the entry as an author who has checked it, linked to your ORCID.

Claim your construct