Construct · 1 fields · 1 citations

playability heuristics: a standalone construct

One name. One construct. A landmark on the map.

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playabilityheuristics1 CONSTRUCTPlayability heuristicsDESURVIRE · GAMES USER

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Games user research

a set of design heuristics for evaluating the playability of games, covering gameplay, story, mechanics and usability.

In games user research, playability heuristics refers to a set of design heuristics for evaluating the playability of games, covering gameplay, story, mechanics and usability. This meaning comes from Desurvire (2004) in CHI '04 Extended Abstracts on Human Factors in Computing Systems.[1]

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design heuristics1 fields · 1 citationsanchor · a standalone construct

References

  1. Desurvire, H., Caplan, M., & Toth, J. A. (2004). Using heuristics to evaluate the playability of games. CHI '04 Extended Abstracts on Human Factors in Computing Systems. https://doi.org/10.1145/985921.986102

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