Construct · 1 fields · 1 citations

render: a standalone construct

One name. One construct. A landmark on the map.

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render1 CONSTRUCTCG renderKAJIYA · RENDER EQUATION

A single standalone construct; nearby constructs are located against it in the Collider. Tap a field for its definition, unit, and measures.

Computer graphics

Making an image from a 3D scene

In computer graphics, rendering is the process of generating a two-dimensional image from a description of a three-dimensional scene, by simulating how light travels, reflects, and reaches a virtual camera given the geometry, materials, and light sources. Kajiya's 1986 The rendering equation gathered the many earlier shading methods into a single integral equation for the light leaving each point, which ray tracing and later global-illumination methods approximate. The referent here is a computation that turns a scene model into a picture, counted in pixels and render time, and it has nothing to do with a coating spread on a wall, the melting of animal fat, or a court delivering its decision.[1]

Unit
One rendered image or frame, produced from a scene at a given resolution
Recovery means
Not applicable
Measured by
Assessed by render time, image resolution, and error against a converged reference image

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Nearby constructs

image4 fields · 5 citationsjingle · one word, four constructscode3 fields · 6 citationsjingle · one word, three constructsresolution3 fields · 3 citationsjingle · one word, three constructs

References

  1. Kajiya, J. T. (1986). The rendering equation. Computer Graphics, 20(4), 143–150. https://doi.org/10.1145/15922.15902

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