Construct · 1 fields · 1 citations

self-play: a standalone construct

One name. One construct. A landmark on the map.

● anchor · a standalone construct Nearest construct by meaning·not indexed
self-play1 CONSTRUCTSelf-playTESAURO · REINFORCEMENT

A single standalone construct; nearby constructs are located against it in the Collider. Tap a field for its definition, unit, and measures.

Reinforcement learning

training an agent by having it play against copies of itself, shown in temporal difference learning for backgammon.

In reinforcement learning, self-play refers to training an agent by having it play against copies of itself, shown in temporal difference learning for backgammon. This meaning comes from Tesauro (1995) in Communications of the ACM.[1]

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Nearby constructs

agent3 fields · 5 citationsjingle · one word, three constructslearning6 fields · 14 citationsjingle · one name, six constructsplay4 fields · 6 citationsjingle · one word, four constructs

References

  1. Tesauro, G. (1995). Temporal difference learning and TD-Gammon. Communications of the ACM, 38(3), 58-68. https://doi.org/10.1145/203330.203343

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