Construct · 1 fields · 1 citations

dynamic difficulty adjustment: a standalone construct

One name. One construct. A landmark on the map.

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dynamic difficultyadjustment1 CONSTRUCTDynamic difficultyHUNICKE · GAME STUDIES

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Game studies

automatically changing a game's challenge in response to the player's ability so play stays neither too hard nor too easy.

In game studies, dynamic difficulty adjustment refers to automatically changing a game's challenge in response to the player's ability so play stays neither too hard nor too easy. This meaning comes from Hunicke (2005) in Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.[1]

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Nearby constructs

difficulty3 fields · 3 citationsjingle · one word, three constructschallenge2 fields · 3 citationsjingle · one word, two constructsgame2 fields · 3 citationsjingle · one word, two constructs

References

  1. Hunicke, R. (2005). The case for dynamic difficulty adjustment in games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. https://doi.org/10.1145/1178477.1178573

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