Construct · 1 fields · 1 citations

game feel: a standalone construct

One name. One construct. A landmark on the map.

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game feel1 CONSTRUCTGame feelSWINK · GAME DESIGN

A single standalone construct; nearby constructs are located against it in the Collider. Tap a field for its definition, unit, and measures.

Game design

the tactile, kinesthetic feeling of controlling a virtual object in real time, built from responsive control, simulated space and polish.

In game design, game feel refers to the tactile, kinesthetic feeling of controlling a virtual object in real time, built from responsive control, simulated space and polish. This meaning comes from Swink (2008) in Game feel.[1]

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Nearby constructs

control4 fields · 5 citationsjingle · one word, four constructsgame2 fields · 3 citationsjingle · one word, two constructsobject4 fields · 8 citationsjingle · one word, four constructs

References

  1. Swink, S. (2008). Game feel. CRC Press. ISBN 9780429178566

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