Construct · 1 fields · 1 citations

game transfer phenomena: a standalone construct

One name. One construct. A landmark on the map.

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game transferphenomena1 CONSTRUCTGame transfer phenomenaORTIZ DE GORTARI · GAME

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Game studies

carry-over of game experiences into daily life, such as seeing game images, hearing game sounds or acting on game-like impulses.

In game studies, game transfer phenomena refers to carry-over of game experiences into daily life, such as seeing game images, hearing game sounds or acting on game-like impulses. This meaning comes from Ortiz de Gortari (2011) in International Journal of Cyber Behavior, Psychology and Learning.[1]

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Nearby constructs

game2 fields · 3 citationsjingle · one word, two constructshearing1 fields · 1 citationsanchor · a standalone constructlearning6 fields · 14 citationsjingle · one name, six constructs

References

  1. Ortiz de Gortari, A. B., Aronsson, K., & Griffiths, M. (2011). Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study. International Journal of Cyber Behavior, Psychology and Learning, 1(3), 15-33. https://doi.org/10.4018/ijcbpl.2011070102

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