Construct · 1 fields · 1 citations

GOMS: a standalone construct

One name. One construct. A landmark on the map.

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GOMS1 CONSTRUCTGOMSJOHN · HUMAN-COMPUTER

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Human-computer interaction

a family of task-analysis models that describe skilled user behavior as goals, operators, methods and selection rules to predict performance time.

In human-computer interaction, GOMS refers to a family of task-analysis models that describe skilled user behavior as goals, operators, methods and selection rules to predict performance time. This meaning comes from John (1996) in ACM Transactions on Computer-Human Interaction.[1]

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Nearby constructs

family3 fields · 3 citationsjingle · one word, three constructsinteraction3 fields · 7 citationsjingle · one word, three constructsperformance6 fields · 8 citationsjingle · one word, five performances

References

  1. John, B. E., & Kieras, D. E. (1996). The GOMS family of user interface analysis techniques: comparison and contrast. ACM Transactions on Computer-Human Interaction, 3(4), 320-351. https://doi.org/10.1145/235833.236054

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