Construct · 1 fields · 1 citations

perceived challenge in games: a standalone construct

One name. One construct. A landmark on the map.

● anchor · a standalone construct Nearest construct by meaning·not indexed
perceivedchallenge in games1 CONSTRUCTPerceived challenge inDENISOVA · GAME STUDIES

A single standalone construct; nearby constructs are located against it in the Collider. Tap a field for its definition, unit, and measures.

Game studies

a player's felt challenge in a digital game, measured as cognitive, emotional, performative and decision-making challenge.

In game studies, perceived challenge in games refers to a player's felt challenge in a digital game, measured as cognitive, emotional, performative and decision-making challenge. This meaning comes from Denisova (2020) in International Journal of Human-Computer Studies.[1]

Unit
Recovery means
Measured by

Next

Run it through the Collider, or take the citations with you.

See how perceived challenge in games sits against neighbouring constructs in the Collider, or export every reference on this page in one click.

Open in ColliderExport BibTeXReport this entry

Nearby constructs

challenge2 fields · 3 citationsjingle · one word, two constructsgame2 fields · 3 citationsjingle · one word, two constructs

References

  1. Denisova, A., Cairns, P., Guckelsberger, C., & Zendle, D. (2020). Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). International Journal of Human-Computer Studies, 137, 102383. https://doi.org/10.1016/j.ijhcs.2019.102383

Cited on this page?

Confirm your construct, or correct us.

If your work is cited behind one of these entries, you know better than we do whether we captured the meaning right. Confirm it, suggest an edit, or dispute it, and your name goes on the entry as an author who has checked it, linked to your ORCID.

Claim your construct