Construct · 1 fields · 1 citations

procedural content generation: a standalone construct

One name. One construct. A landmark on the map.

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proceduralcontent generation1 CONSTRUCTProcedural contentHENDRIKX · GAME AI

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Game AI

generating game content such as levels, maps, items and stories by algorithm rather than by hand.

In game AI, procedural content generation refers to generating game content such as levels, maps, items and stories by algorithm rather than by hand. This meaning comes from Hendrikx (2013) in ACM Transactions on Multimedia Computing, Communications, and Applications.[1]

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Nearby constructs

hand1 fields · 1 citationsanchor · a single construct in textile sciencegame2 fields · 3 citationsjingle · one word, two constructsgeneration2 fields · 4 citationsjingle · one word, two constructs

References

  1. Hendrikx, M., Meijer, S., Van Der Velden, J., & Iosup, A. (2013). Procedural content generation for games. ACM Transactions on Multimedia Computing, Communications, and Applications, 9(1), 1-22. https://doi.org/10.1145/2422956.2422957

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