Construct · 1 fields · 1 citations

video game play time and well-being: a standalone construct

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video game playtime and well-being1 CONSTRUCTVideo game play time andJOHANNES · MEDIA PSYCHOLOGY

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Media psychology

the small positive link between objectively logged game play time and players' reported well-being.

In media psychology, video game play time and well-being refers to the small positive link between objectively logged game play time and players' reported well-being. This meaning comes from Johannes (2021) in Royal Society Open Science.[1]

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Nearby constructs

game2 fields · 3 citationsjingle · one word, two constructslink3 fields · 5 citationsjingle · one word, three constructsopen science1 fields · 1 citationsanchor · a standalone construct

References

  1. Johannes, N., Vuorre, M., & Przybylski, A. K. (2021). Video game play is positively correlated with well-being. Royal Society Open Science, 8(2). https://doi.org/10.1098/rsos.202049

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