Construct · 1 fields · 1 citations

player experience of need satisfaction: a standalone construct

One name. One construct. A landmark on the map.

● anchor · a standalone construct Nearest construct by meaning·not indexed
player experienceof need satisfaction1 CONSTRUCTPlayer experience ofRYAN · GAME STUDIES

A single standalone construct; nearby constructs are located against it in the Collider. Tap a field for its definition, unit, and measures.

Game studies

how much a game satisfies players' needs for competence, autonomy and relatedness, which predicts enjoyment and continued play.

In game studies, player experience of need satisfaction refers to how much a game satisfies players' needs for competence, autonomy and relatedness, which predicts enjoyment and continued play. This meaning comes from Ryan (2006) in Motivation and Emotion.[1]

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Nearby constructs

autonomy6 fields · 14 citationsjingle · one name, six constructsbasic psychological need satisfaction1 fields · 1 citationsanchor · a standalone constructcompetence5 fields · 5 citationsjingle · one word, five constructs

References

  1. Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion, 30(4), 344-360. https://doi.org/10.1007/s11031-006-9051-8

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