Construct · 1 fields · 1 citations

GameFlow: a standalone construct

One name. One construct. A landmark on the map.

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GameFlow1 CONSTRUCTGameflow (Game)SWEETSER · GAME STUDIES

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Game studies

a model of player enjoyment built from flow, with elements such as concentration, challenge, skills, control, clear goals, feedback, immersion and social interaction.

In game studies, GameFlow refers to a model of player enjoyment built from flow, with elements such as concentration, challenge, skills, control, clear goals, feedback, immersion and social interaction. This meaning comes from Sweetser (2005) in Computers in Entertainment.[1]

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Nearby constructs

challenge2 fields · 3 citationsjingle · one word, two constructsconcentration4 fields · 4 citationsjingle · one word, four constructscontrol4 fields · 5 citationsjingle · one word, four constructs

References

  1. Sweetser, P., & Wyeth, P. (2005). GameFlow: A model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), 3. https://doi.org/10.1145/1077246.1077253

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