Construct · 3 fields · 4 citations

Where does immersion collide?

One name. Different field. Different construct. One map.

● jingle · one word, three constructs Nearest construct by meaningcognitive absorptioncompare the meanings
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Every construct on the map is compared with every other by the meaning of its definitions, and the closest one is surfaced here. The nearest construct to immersion is cognitive absorption.

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immersion3 CONSTRUCTSGame immersionJENNETT · ABSORBEDLanguage immersionGENESEE · TARGET LANGUAGEImmersionMACHON · THEATRE STUDIES

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2026

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Games psychology / HCI

a graded experience of absorption in a game or virtual environment, as attention narrows and awareness of surroundings fades.

A graded experience of being absorbed and engaged by a game or virtual environment, so that attention narrows onto it and awareness of the surroundings fades. Jennett and colleagues gave the term its measured form in Measuring and Defining the Experience of Immersion in Games (2008), where immersion runs from mild engagement through engrossment to total involvement, and they showed it eye tracking and task performance track it. Brown and Cairns had earlier grounded the same idea in players' own accounts. The referent is a player's felt state, rated by self-report, and it names the experience of absorption itself, not the feeling of being physically located in the scene, which is the separate construct of presence.[1][2]

Unit
A player's felt absorption in a game
Recovery means
Not applicable
Measured by
Self-reported absorption on the Immersion Experience Questionnaire, alongside task and gaze measures
Scales indexed for this construct
  • Immersion Experience Questionnaire (IEQ)Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A., 2008 · cognitive, emotional, and real-world-dissociation aspects of absorption in a game31 items

Education / applied linguistics

schooling in which regular subject content is taught through a second language, so pupils acquire it while learning.

A model of schooling in which regular subject content is taught through a second language, so that pupils acquire the language while learning mathematics, science, or history in it. Genesee's Second Language Learning Through Immersion (1985) reviewed United States programs of this kind and reported that pupils reached strong second-language proficiency without loss to their first language or to content mastery. The referent is a curriculum and a classroom, not a person's inner state and not a physical body. The word marks the target language as the medium of instruction rather than a subject studied on its own, and evidence about program design says nothing about a player's absorption or a body's buoyancy.[3]

Unit
A model of content-based instruction in a target language
Recovery means
Not applicable
Measured by
Program evaluations of second-language proficiency and content attainment

Theatre studies

theatre that places the audience inside the performance world, often moving through it.

In theatre studies, immersion refers to theatre that places the audience inside the performance world, often moving through it. This meaning comes from Machon (2013) in Immersive Theatres.[4]

Unit
Recovery means
Measured by

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Nearby collisions

flow6 names · 12 citationsjangle · five names, one experience, partlypresence5 fields · 7 citationsjingle · one word, five constructsengagement8 fields · 13 citationsjingle · one name, seven constructs

References

  1. Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies, 66(9), 641–661. https://doi.org/10.1016/j.ijhcs.2008.04.004
  2. Brown, E., & Cairns, P. (2004). A grounded investigation of game immersion. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (pp. 1297–1300). Association for Computing Machinery. https://doi.org/10.1145/985921.986048
  3. Genesee, F. (1985). Second language learning through immersion: A review of U.S. programs. Review of Educational Research, 55(4), 541–561. https://doi.org/10.3102/00346543055004541
  4. Machon, J. (2013). Immersive Theatres. Red Globe Press. ISBN 9781137019837

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