Construct · 3 fields · 4 citations
One name. Different field. Different construct. One map.
● jingle · one word, three constructs Nearest construct by meaningcognitive absorptioncompare the meaningsEvery construct on the map is compared with every other by the meaning of its definitions, and the closest one is surfaced here. The nearest construct to immersion is cognitive absorption.
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A graded experience of being absorbed and engaged by a game or virtual environment, so that attention narrows onto it and awareness of the surroundings fades. Jennett and colleagues gave the term its measured form in Measuring and Defining the Experience of Immersion in Games (2008), where immersion runs from mild engagement through engrossment to total involvement, and they showed it eye tracking and task performance track it. Brown and Cairns had earlier grounded the same idea in players' own accounts. The referent is a player's felt state, rated by self-report, and it names the experience of absorption itself, not the feeling of being physically located in the scene, which is the separate construct of presence.[1][2]
A model of schooling in which regular subject content is taught through a second language, so that pupils acquire the language while learning mathematics, science, or history in it. Genesee's Second Language Learning Through Immersion (1985) reviewed United States programs of this kind and reported that pupils reached strong second-language proficiency without loss to their first language or to content mastery. The referent is a curriculum and a classroom, not a person's inner state and not a physical body. The word marks the target language as the medium of instruction rather than a subject studied on its own, and evidence about program design says nothing about a player's absorption or a body's buoyancy.[3]
In theatre studies, immersion refers to theatre that places the audience inside the performance world, often moving through it. This meaning comes from Machon (2013) in Immersive Theatres.[4]
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