Construct · 5 fields · 7 citations

Where does presence collide?

One name. Different field. Different construct. One map.

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Every construct on the map is compared with every other by the meaning of its definitions, and the closest one is surfaced here. The nearest construct to presence is flow.

Hold this as a prompt, not a verdict. Two constructs sitting close in meaning is a reason to read them side by side and decide for yourself whether they are one idea under two names. It is not proof that they are. Compare the meanings in the Collider.

TELEPRESENCE · 1980TAXONOMY · 1997presence5 CONSTRUCTSVirtual realitySLATER · BEING THEREMediaLOMBARD & DITTON · 1997Social presenceSHORT ET AL · BEING WITHTeleoperationMINSKY · TELEPRESENCEPresencePERELMAN · RHETORIC

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2026

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Virtual reality

the subjective state of being there in a computer-generated environment, as if it were one's actual surroundings.

The sense of being there in a computer-generated environment, felt as though the mediated place were the participant's actual surroundings. Slater and Wilbur framed presence in 1997 as the subjective response to immersion: immersion is what the display objectively delivers, and presence is the state in which a participant behaves and reports as if located in the virtual world rather than in the physical laboratory. Witmer and Singer built the Presence Questionnaire in 1998 to score it, tying presence to involvement and to the sensory and control features of the system. What this construct is about is a place. The participant's apparent location has shifted, and any other people in the scene are incidental to the effect.[1][2]

Unit
A participant's felt location in a mediated environment
Recovery means
Not applicable: a perceptual state during exposure, not a trait
Measured by
Self-reported presence after exposure; the Presence Questionnaire's involvement, sensory, and control items
Scales indexed for this construct
  • Presence Questionnaire (PQ)Witmer, B. G., & Singer, M. J., 1998 · the felt realism of a virtual environment and the participant's involvement in it32 items

Media & communication

the perceptual illusion of nonmediation, where a person fails to perceive the medium and responds as though it were absent.

The perceptual illusion of nonmediation: the extent to which a person fails to perceive or acknowledge the medium and responds as though it were not there. Lombard and Ditton reviewed the field in 1997 and argued that the many things called presence, among them transportation, realism, immersion, social richness, and the sense of a medium as a social actor, share this single core. On their account presence is not one experience but a family of illusions, unified by what they lack, namely awareness of the technology delivering them. The referent is the medium and the viewer's inattention to it, which is why a photograph, a telephone call, and a head-mounted display can all be discussed under one heading.[3]

Unit
A user's degree of unawareness of the medium
Recovery means
Not applicable: an illusion sustained while the medium is engaged
Measured by
Self-report and behavioural indices across six proposed conceptualizations; no single instrument

Social presence

the degree to which a medium conveys the salience of another person and of the interpersonal relationship.

The degree to which a medium conveys the salience of another person and of the interpersonal relationship, so that a communicator feels in the company of others rather than alone. Short, Williams, and Christie proposed it in 1976 to explain why the telephone and text carry less warmth than talk in person: they treated social presence as a quality of the medium, ranked by how much nonverbal and relational information it transmits. Later work moved the construct into the person. Garrison, Anderson, and Archer, in their community of inquiry framework, redefined social presence as the ability of learners to project themselves as real people in an online course. Either way the construct is about being with another mind, not about being in a place.[4][5]

Unit
A medium's, or a person's, conveyed social salience
Recovery means
Not applicable
Measured by
Semantic-differential ratings of a medium's warmth and sociability; coded projection of self in online discussion
Scales indexed for this construct
  • Social presence (community of inquiry) (SP)Garrison, D. R., Anderson, T., & Archer, W., 2000 · affective expression, open communication, and group cohesion in text-based online discussion9 items

Teleoperation

Presence as being at the remote worksite

The feeling of being present at a remote physical worksite while operating machinery from a distance. Minsky coined telepresence in a 1980 article in Omni, describing an instrumented glove and remote manipulators that would give an operator the sensations of the tools and the sense of being at the far end of the link. His concern was engineering and labour: feedback of high enough fidelity that a person could work in a reactor or on the sea floor without going there. This is the oldest of the four meanings and the most literal, a bodily displacement to a real elsewhere, and it seeded the vocabulary that virtual reality later borrowed for wholly synthetic places.[6]

Unit
An operator's felt location at a remote worksite
Recovery means
Not applicable
Measured by
No standardized instrument; task performance and reported feedback fidelity in teleoperation studies

Rhetoric

the vividness an arguer gives chosen elements so that they hold the audience's attention.

In rhetoric, presence refers to the vividness an arguer gives chosen elements so that they hold the audience's attention. This meaning comes from Perelman and Olbrechts-Tyteca (1958/1969) in The new rhetoric.[7]

Unit
Recovery means
Measured by

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Nearby collisions

flow6 names · 12 citationsjangle · five names, one experience, partlyengagement8 fields · 13 citationsjingle · one name, seven constructssituation awareness4 fields · 5 citationsjingle · one name, four constructs

References

  1. Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6(6), 603–616. https://doi.org/10.1162/pres.1997.6.6.603
  2. Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225–240. https://doi.org/10.1162/105474698565686
  3. Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of Computer-Mediated Communication, 3(2), JCMC321. https://doi.org/10.1111/j.1083-6101.1997.tb00072.x
  4. Short, J., Williams, E., & Christie, B. (1976). The social psychology of telecommunications. John Wiley & Sons.
  5. Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based environment: Computer conferencing in higher education. The Internet and Higher Education, 2(2-3), 87–105. https://doi.org/10.1016/S1096-7516(00)00016-6
  6. Minsky, M. (1980, June). Telepresence. Omni.
  7. Perelman, C., & Olbrechts-Tyteca, L. (1969). The new rhetoric: A treatise on argumentation (J. Wilkinson & P. Weaver, Trans.). University of Notre Dame Press. (Original work published 1958) ISBN 9780268001919

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