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A grim-trigger strategy sustains cooperation in a repeated game by threatening the harshest credible response: players cooperate as long as everyone has cooperated, but the first defection triggers a permanent reversion to the one-shot Nash outcome for the rest of the game. Friedman's 1971 A non-cooperative equilibrium for supergames showed that, when players are patient enough, such trigger strategies make mutual cooperation a subgame-perfect equilibrium even though defection is tempting in any single round. The referent is a specific class of repeated-game strategy, and it is the constructive engine behind folk-theorem results, which rely on the threat of future punishment to support cooperative outcomes.[1]
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