Construct · 1 fields · 2 citations

hyperreality: a standalone construct

One name. One construct. A landmark on the map.

● anchor · a standalone construct Nearest construct by meaningsimulacrumcompare the meanings
How to read this

Every construct on the map is compared with every other by the meaning of its definitions, and the closest one is surfaced here. The nearest construct to hyperreality is simulacrum.

Hold this as a prompt, not a verdict. Two constructs sitting close in meaning is a reason to read them side by side and decide for yourself whether they are one idea under two names. It is not proof that they are. Compare the meanings in the Collider.

hyperreality1 CONSTRUCTHyperrealityBAUDRILLARD · HYPERREAL

A single standalone construct; nearby constructs are located against it in the Collider. Tap a field for its definition, unit, and measures.

Cultural theory

A condition in which simulations feel more real than the reality they replace

The French theorist Jean Baudrillard set out this concept in Simulacra and Simulation (French 1981; English translation 1994), describing a stage of culture in which copies, models, and media images, which he called simulacra, no longer point back to any real thing but circulate as reality in their own right. Writing at about the same time, the Italian semiotician Umberto Eco, in the essays collected as Travels in Hyperreality (1986), reached a parallel account through American examples such as wax museums and theme parks, where a reconstruction is built to feel more vivid and more satisfying than the original it imitates. Hyperreality, then, names a condition in which the distinction between the real and its representation breaks down: the simulation becomes more compelling than, and effectively replaces, the reality it was meant to stand for, so that audiences respond to the model rather than to any underlying original. The construct is a landmark of postmodern and media theory because it reframes questions of truth and representation as questions about signs that refer only to other signs, and it is applied across media studies, sociology, semiotics, and cultural criticism to phenomena ranging from advertising and news spectacle to virtual and themed environments.[1][2]

Unit
A theoretical condition of culture and signification, not a measured quantity
Recovery means
Not applicable
Measured by
Identified through interpretive analysis of media, signs, and simulated environments, rather than as a quantified variable

Next

Run it through the Collider, or take the citations with you.

See how hyperreality sits against neighbouring constructs in the Collider, or export every reference on this page in one click.

Open in ColliderExport BibTeXReport this entry

Nearby constructs

representation7 fields · 9 citationsjingle · one name, six constructssign4 fields · 4 citationsjingle · one word, four constructscondition2 fields · 2 citationsjingle · one word, two constructs

References

  1. Baudrillard, J. (1994). Simulacra and simulation (S. F. Glaser, Trans.). University of Michigan Press. (Original work published 1981) ISBN 9780472095216
  2. Eco, U. (1986). Travels in hyperreality (W. Weaver, Trans.). Harcourt Brace Jovanovich.

Cited on this page?

Confirm your construct, or correct us.

If your work is cited behind one of these entries, you know better than we do whether we captured the meaning right. Confirm it, suggest an edit, or dispute it, and your name goes on the entry as an author who has checked it, linked to your ORCID.

Claim your construct