Construct · 3 names · 4 citations
Different names. Different fields. One construct. One map.
● jangle · the fun of using it, under three names Nearest construct by meaninghedonic motivationcompare the meaningsEvery construct on the map is compared with every other by the meaning of its definitions, and the closest one is surfaced here. The nearest construct to perceived enjoyment is hedonic motivation.
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The extent to which using a computer is perceived to be enjoyable in its own right, apart from any performance consequences: the intrinsic motivator in Davis, Bagozzi, and Warshaw's 1992 motivational model of technology use. They imported the intrinsic and extrinsic motivation distinction from Deci's work in psychology, paired perceived enjoyment against perceived usefulness, and found in two studies that both predicted intention to use, with usefulness the stronger. Enjoyment was measured with three items on how enjoyable, pleasant, and fun the act of using the system was. This is the home where the construct entered information systems research, and every other name on this map descends from it.[1]
The same enjoyment belief, placed as a determinant of perceived ease of use rather than a direct motivator of intention. Venkatesh's 2000 model of the anchors and adjustments behind ease of use proposed that, as users gain hands-on experience, their ease-of-use judgement adjusts to reflect system-specific perceived enjoyment: a system that is fun to operate comes to feel easier. Venkatesh and Bala's 2008 Technology Acceptance Model 3 folded that result into a full nomological network, keeping perceived enjoyment as an experience-dependent determinant of ease of use. The referent is the same construct as in the motivational model; what moves is its position in the causal diagram, from a cause of intention to a cause of a different belief.[2][3]
The fun or pleasure derived from using a technology, relabelled hedonic motivation when Venkatesh, Thong, and Xu carried the unified theory of acceptance from employees to consumers in 2012. They named perceived enjoyment as the construct being renamed and measured it with three items on fun, enjoyment, and entertainment, and it predicted behavioural intention directly, most strongly for younger users early in their experience. This consumer-context relabelling is the terminus of the lineage. Its extensions, and its place among the wider family of names for enjoyment including flow, have their own page at hedonic motivation.[4]
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