Construct · 3 names · 4 citations

Where does computer playfulness collide?

Different names. Different fields. One construct. One map.

● jangle · the urge to tinker, one antecedent Nearest construct by meaninghedonic motivationcompare the meanings
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NARROWED TO MICROCOMPUTERSADOPTED AS PEOU ANCHORcomputerplayfulness3 NAMESMPX scaleWEBSTER · SEVEN ITEMSTAM3 anchorVENKATESH · PEOU ANCHORTrait playfulnessGLYNN & WEBSTER · TRAIT

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2026

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Microcomputer playfulness

a situation-specific trait: a person's tendency to interact with computers spontaneously, inventively and imaginatively.

Microcomputer playfulness is the degree of cognitive spontaneity in microcomputer interactions: a situation-specific trait describing a person's tendency to interact with computers spontaneously, inventively, and imaginatively. Webster and Martocchio built the measure in 1992, grounding it in adult playfulness and in Csikszentmihalyi's notion of microflow, and refined a set of self-descriptive adjectives into the seven-item microcomputer playfulness scale. They reported that the trait predicted learning, involvement, mood, and satisfaction in computer training, and treated it as relatively stable yet open to influence. This is the referent construct on the map, the field's home definition of a playful, exploratory stance toward the machine.[1]

Unit
A person's trait tendency toward spontaneous, exploratory computer use
Recovery means
Not applicable
Measured by
Seven-item microcomputer playfulness scale of self-descriptive adjectives (spontaneous, imaginative, flexible, creative, playful, original, inventive); learning and involvement as criteria

TAM3 and TAM determinants

a dispositional belief users carry into a new system that anchors their judgment of its ease of use beforehand.

Computer playfulness as an anchor determinant of perceived ease of use, one of the general, dispositional beliefs a user carries into a new system before gaining hands-on experience with it. Venkatesh introduced it in 2000 among the anchors of ease of use, beside computer self-efficacy, perceptions of external control, and computer anxiety, and set it apart from the experience-based adjustments such as perceived enjoyment and objective usability. Venkatesh and Bala folded the scheme into TAM3 in 2008, keeping playfulness as an intrinsic anchor whose weight on ease of use is expected to fall as direct experience with the system accumulates. Here the trait is imported wholesale from Webster and Martocchio and put to work as an antecedent, not redefined.[3][2]

Unit
A user's general playfulness brought to a new system's ease of use
Recovery means
Not applicable
Measured by
Microcomputer playfulness items entered as a determinant; perceived ease of use as the criterion

Trait playfulness

a broad, stable personality trait: the disposition to frame situations spontaneously and find enjoyment and inventiveness in them.

Playfulness as a broad, stable personality trait, the disposition to frame situations spontaneously and to find enjoyment and inventiveness in them. Glynn and Webster's Adult Playfulness Scale measured this general trait in 1992, and the microcomputer construct is its domain-specific descendant, since Webster carried her own adult playfulness work into the computing setting. Both are distinguished from momentary, state playfulness and from Csikszentmihalyi's microflow, the fleeting, cognitively spontaneous acts threaded through everyday activity. The kinship here is genealogical rather than a collision: computer playfulness narrows a general trait to one domain, and its claim to stability rests on that trait heritage.[4][1]

Unit
A person's general disposition toward spontaneous, imaginative play
Recovery means
Not applicable
Measured by
Adult Playfulness Scale adjective ratings; trait-level individual differences

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Nearby collisions

computer anxiety3 names · 4 citationsjangle · fear of the machine, one antecedentcomputer self-efficacy3 names · 5 citationsjangle · self-efficacy, narrowed to the machineobjective usability3 names · 6 citationsjangle · measured ease vs believed ease

References

  1. Webster, J., & Martocchio, J. J. (1992). Microcomputer playfulness: Development of a measure with workplace implications. MIS Quarterly, 16(2), 201–226. https://doi.org/10.2307/249576
  2. Venkatesh, V. (2000). Determinants of perceived ease of use: Integrating control, intrinsic motivation, and emotion into the technology acceptance model. Information Systems Research, 11(4), 342–365. https://doi.org/10.1287/isre.11.4.342.11872
  3. Venkatesh, V., & Bala, H. (2008). Technology acceptance model 3 and a research agenda on interventions. Decision Sciences, 39(2), 273–315. https://doi.org/10.1111/j.1540-5915.2008.00192.x
  4. Glynn, M. A., & Webster, J. (1992). The adult playfulness scale: An initial assessment. Psychological Reports, 71(1), 83–103. https://doi.org/10.2466/pr0.1992.71.1.83

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