Construct · 2 fields · 2 citations

Where does warp collide?

One name. Different field. Different construct. One map.

● jingle · one word, two constructs Nearest construct by meaning·not indexed
warp2 CONSTRUCTSWarp driveALCUBIERRE · 1994Warp (GPU)LINDHOLM · 2008

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2026

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General relativity

curving the geometry of spacetime so that distances and the paths of light and matter bend.

In general relativity, to warp spacetime is to curve its geometry so that distances and the paths of light and matter bend. Alcubierre's 1994 The warp drive: Hyper-fast travel within general relativity proposed a metric that contracts space ahead of a craft and expands it behind, carrying a flat bubble through at effectively faster-than-light speed without the craft ever locally outrunning light. The referent is a deliberate deformation of the spacetime metric, described by curvature, and it shares only the word with threads on a loom or a bundle of processor threads.[1]

Unit
The degree of curvature imposed on the spacetime metric
Recovery means
Not applicable
Measured by
Described by the metric tensor and its curvature, and by the exotic energy the configuration would require

GPU computing

A lockstep bundle of parallel threads

In NVIDIA's GPU architecture a warp is a group of parallel threads (32 on Tesla-class hardware) scheduled and executed together in lockstep, all running the same instruction on different data. Lindholm and colleagues' 2008 NVIDIA Tesla: A unified graphics and computing architecture defined the warp as the unit the hardware scheduler issues at once, so that divergence within a warp costs performance. The name is borrowed from weaving (a row of threads advancing together), but the referent is a scheduling unit inside a processor, not cloth and not spacetime.[2]

Unit
The number of threads executed together per issued instruction
Recovery means
Not applicable
Measured by
By warp size, occupancy, and branch (divergence) efficiency

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Nearby collisions

curvature3 fields · 4 citationsjingle · one word, three constructsfabric3 fields · 3 citationsjingle · one word, three constructsloom1 fields · 1 citationsanchor · a standalone construct

References

  1. Alcubierre, M. (1994). The warp drive: Hyper-fast travel within general relativity. Classical and Quantum Gravity, 11(5), L73–L77. https://doi.org/10.1088/0264-9381/11/5/001
  2. Lindholm, E., Nickolls, J., Oberman, S., & Montrym, J. (2008). NVIDIA Tesla: A unified graphics and computing architecture. IEEE Micro, 28(2), 39–55. https://doi.org/10.1109/MM.2008.31

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