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In combinatorial game theory the same idea is made exact: some game positions have a value such that the player to move is at a disadvantage, so the right to move functions as a burden rather than an advantage. Berlekamp, Conway, and Guy's Winning ways for your mathematical plays develops the theory of game values in which such “must-move-and-lose” positions arise naturally and can be computed. It is the chess notion of zugzwang generalised to a whole class of games and given a formal, additive value.[1]
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