Construct · 3 fields · 4 citations

minimax: one construct, many systems

One name. One construct. Different systems. One map.

● invariant · one construct, three settings Nearest construct by meaning·not indexed
same worst-case rule, now played against naturesame rule, searching down a game treeminimax3 SYSTEMSMinimax (game value)VON NEUMANN · 1928Minimax ruleWALD · 1949Minimax searchSHANNON · 1950

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2026

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Game theory

Pick the move with the best worst case

Minimax is the principle of choosing the action whose worst possible outcome is as good as possible: minimising your maximum loss. In a two-player zero-sum game it says each player should secure the best payoff they can guarantee whatever the opponent replies. Von Neumann's 1928 minimax theorem proved that in such games, once mixed strategies are allowed, the best value a player can guarantee equals the worst the opponent can hold them to, so the game has a well-defined value. This worst-case decision rule is the same idea that reappears in statistics and in game-playing programs.[1]

Unit
The best payoff a player can guarantee against any opponent reply
Recovery means
Not applicable
Measured by
Found as the value of the game by solving the associated linear program for optimal mixed strategies

Statistical decision theory

Hedge against the worst state of nature

In statistical decision theory the minimax rule treats inference as a game against nature: among all possible decision rules, choose the one whose maximum risk (taken over every state nature might be in) is smallest. Wald built his theory of statistical decision functions on exactly this worst-case criterion, and Savage's minimax-regret variant minimises the largest regret rather than the largest loss. It is the same construct as the game-theoretic minimax, with an indifferent nature in place of a strategic opponent, used to pick robust estimators and tests.[2][3]

Unit
The maximum risk (or regret) of a decision rule across states of nature
Recovery means
Not applicable
Measured by
Identified as the rule minimising the supremum of the risk function, often the Bayes rule against a least-favourable prior

Artificial intelligence

Search a game tree assuming best play

In artificial intelligence, minimax is the algorithm a program uses to pick a move in a two-player game by looking ahead down the game tree: it assumes the opponent will always reply with their best move, so it chooses the move that maximises its own guaranteed outcome against that optimal defence. Shannon's 1950 paper on computer chess set out this look-ahead with an evaluation function at the leaves, and it remains the backbone of game-playing AI, usually sped up with alpha-beta pruning. It is the game-theoretic worst-case rule turned into a concrete tree search.[4]

Unit
The backed-up value of a position under assumed optimal play
Recovery means
Not applicable
Measured by
Computed by propagating leaf evaluations up the tree, alternating maximising and minimising levels

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Nearby constructs

zero-sum2 fields · 3 citationsjingle · one word, two constructsgame2 fields · 3 citationsjingle · one word, two constructssaddle1 fields · 1 citationsanchor · a standalone construct

References

  1. von Neumann, J. (1928). Zur Theorie der Gesellschaftsspiele. Mathematische Annalen, 100(1), 295–320. https://doi.org/10.1007/BF01448847
  2. Wald, A. (1949). Statistical decision functions. The Annals of Mathematical Statistics, 20(2), 165–205. https://doi.org/10.1214/aoms/1177730030
  3. Savage, L. J. (1951). The theory of statistical decision. Journal of the American Statistical Association, 46(253), 55–67. https://doi.org/10.1080/01621459.1951.10500768
  4. Shannon, C. E. (1950). Programming a computer for playing chess. The London, Edinburgh, and Dublin Philosophical Magazine and Journal of Science, 41(314), 256–275. https://doi.org/10.1080/14786445008521796

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