Construct · 3 fields · 4 citations
One name. One construct. Different systems. One map.
● invariant · one construct, three settings Nearest construct by meaning·not indexedSpokes are the systems the one construct recurs in; dashed arcs are shared lineage. Tap a field for its definition, unit, and measures.
Drag to watch the word get claimed. Each field appears at the publication date of the earliest source cited for it. Tap a year to see which.
Minimax is the principle of choosing the action whose worst possible outcome is as good as possible: minimising your maximum loss. In a two-player zero-sum game it says each player should secure the best payoff they can guarantee whatever the opponent replies. Von Neumann's 1928 minimax theorem proved that in such games, once mixed strategies are allowed, the best value a player can guarantee equals the worst the opponent can hold them to, so the game has a well-defined value. This worst-case decision rule is the same idea that reappears in statistics and in game-playing programs.[1]
In statistical decision theory the minimax rule treats inference as a game against nature: among all possible decision rules, choose the one whose maximum risk (taken over every state nature might be in) is smallest. Wald built his theory of statistical decision functions on exactly this worst-case criterion, and Savage's minimax-regret variant minimises the largest regret rather than the largest loss. It is the same construct as the game-theoretic minimax, with an indifferent nature in place of a strategic opponent, used to pick robust estimators and tests.[2][3]
In artificial intelligence, minimax is the algorithm a program uses to pick a move in a two-player game by looking ahead down the game tree: it assumes the opponent will always reply with their best move, so it chooses the move that maximises its own guaranteed outcome against that optimal defence. Shannon's 1950 paper on computer chess set out this look-ahead with an evaluation function at the leaves, and it remains the backbone of game-playing AI, usually sped up with alpha-beta pruning. It is the game-theoretic worst-case rule turned into a concrete tree search.[4]
Next
See how minimax sits against neighbouring constructs in the Collider, or export every reference on this page in one click.
Open in ColliderExport BibTeXReport this entryCited on this page?
If your work is cited behind one of these entries, you know better than we do whether we captured the meaning right. Confirm it, suggest an edit, or dispute it, and your name goes on the entry as an author who has checked it, linked to your ORCID.
Claim your construct