Construct · 1 fields · 4 citations

Bellman equation: a standalone construct

One name. One construct. A landmark on the map.

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Bellmanequation1 CONSTRUCTBellman equationBELLMAN · VALUE RECURSION

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Dynamic programming and reinforcement learning

The recursive value equation for optimal sequential decisions

Richard Bellman introduced the equation in his 1957 book Dynamic Programming, building on the principle of optimality he had set out in 1954, which states that an optimal plan has the property that whatever the first decision is, the remaining decisions must themselves form an optimal plan from the situation that results. The Bellman equation turns that principle into a recursive relation: the value of being in a given state equals the best immediate reward obtainable there plus the discounted value of the state that follows, so a problem spread over many steps is expressed in terms of itself one step ahead. Martin Puterman's 1994 treatment placed the equation at the center of Markov decision processes, the standard model of sequential decision-making under uncertainty, and Richard Sutton and Andrew Barto's Reinforcement learning made it the foundation of methods by which an agent learns good behavior from trial and error. What makes the equation a landmark is that it converts a search over whole sequences of actions into a fixed-point condition on a value function, one equation per state, which is what lets dynamic programming, optimal control, and reinforcement learning compute optimal policies rather than enumerate every path.[1][2][3][4]

Unit
A fixed-point equation on a value function, one relation per state of a decision process
Recovery means
Not applicable
Measured by
Written as the value of a state equal to the best immediate reward plus a discount factor times the expected value of the next state; solved by value iteration or policy iteration, or approximated by temporal-difference learning

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Nearby constructs

reward4 fields · 7 citationsjingle · one word, four constructspolicy2 fields · 4 citationsjingle · one word, two constructsutility3 fields · 3 citationsjingle · one word, three constructs

References

  1. Bellman, R. (1957). Dynamic programming. Princeton University Press. ISBN 9780691079516
  2. Bellman, R. (1954). The theory of dynamic programming. Bulletin of the American Mathematical Society, 60(6), 503–515. https://doi.org/10.1090/s0002-9904-1954-09848-8
  3. Puterman, M. L. (1994). Markov decision processes: Discrete stochastic dynamic programming. Wiley. https://doi.org/10.1002/9780470316887
  4. Sutton, R. S., & Barto, A. G. (2018). Reinforcement learning: An introduction (2nd ed.). MIT Press.

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