Construct · 4 fields · 4 citations
One name. Different field. Different construct. One map.
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The internal system of rules and principles in a speaker's mind that lets them produce and understand an unlimited number of sentences. In Chomsky's Aspects of the Theory of Syntax (1965), a grammar is the knowledge a native speaker has of their language, a finite system that generates the infinite set of well-formed sentences. This knowledge is largely unconscious, and Chomsky argues it grows from an innate capacity shared by all humans. The thing being named here is a cognitive system inside a person, studied by asking which sentences speakers accept as natural, not a set of rules printed in a style guide or a device for parsing code.[1]
In computer science and mathematics, a grammar is a precise set of rewriting rules that generates all and only the strings of a formal language. In Chomsky's Three Models for the Description of Language (1956), grammars are ranked by the power of their rules, a scheme now called the Chomsky hierarchy, running from regular through context-free and beyond. Each rule replaces one string of symbols with another, and starting from a start symbol and applying rules produces the sentences the grammar defines. These grammars drive parsers and compilers, and the thing being named is a formal mechanism over symbols, with no claim about anyone's mind.[2]
In schools and style guides, grammar is the body of rules that mark speech and writing as correct or incorrect, such as not splitting an infinitive or not ending a sentence with a preposition. Pinker's The Language Instinct (1994) draws a sharp line between this prescriptive grammar and the descriptive grammar of linguists: the first says how people ought to write, while the second records how they actually speak. Many prescriptive rules, Pinker argues, are conventions of a prestige dialect rather than facts about the language. The thing being named here is a social standard of good usage, taught and enforced, not a mental system or a formal mechanism.[3]
Outside language, grammar is borrowed as a metaphor for the regularities that govern any rule-based system, such as images, layouts, or ornament. Kress and van Leeuwen's Reading Images: The Grammar of Visual Design (2006) proposes that pictures have their own grammar, in which the placement, size, and framing of elements carry meaning much as syntax does in a sentence. Here grammar names the patterned ways that parts combine into a meaningful whole, applied to a domain that is not spoken language. The thing being named is an analogy: a set of conventions treated as if it were the syntax of a visual or design language.[4]
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