Construct · 3 fields · 4 citations

Where does meme collide?

One name. Different field. Different construct. One map.

● jingle · one word, three constructs Nearest construct by meaningmimesiscompare the meanings
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Every construct on the map is compared with every other by the meaning of its definitions, and the closest one is surfaced here. The nearest construct to meme is mimesis.

Hold this as a prompt, not a verdict. Two constructs sitting close in meaning is a reason to read them side by side and decide for yourself whether they are one idea under two names. It is not proof that they are. Compare the meanings in the Collider.

replicator to digital genredigital genre to stock hypememe3 CONSTRUCTSMemetic replicatorDAWKINS · REPLICATORInternet memeSHIFMAN · INTERNET MEMEMeme stockLYÓCSA · MEME STOCK

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2026

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Evolutionary and cultural theory

A unit of culture that spreads by imitation

Richard Dawkins coined the word in 1976 in The Selfish Gene, naming a meme as a unit of cultural transmission, a tune, idea, phrase, or practice that copies itself from one mind to another by imitation, much as a gene copies through bodies. Susan Blackmore's 1999 The Meme Machine developed the idea into a fuller account of imitation as a second replicator shaping human culture. The referent here is a theoretical replicating unit of culture studied through evolution and imitation, not a genre of online content or a class of traded shares.[1][2]

Unit
One transmissible element of culture, such as a tune, phrase, or practice, copied from mind to mind
Recovery means
Not applicable
Measured by
Studied through cultural evolution models and imitation experiments that track how variants copy, change, and persist

Communication and media studies

A genre of shared, remixed digital content

Limor Shifman's 2013 article Memes in a Digital World: Reconciling with a Conceptual Troublemaker reworked the term for online culture, defining an internet meme as a group of digital items that share common form or content, are created with awareness of each other, and are circulated, imitated, and transformed by many users. Her book-length treatment Memes in Digital Culture set out this account in full. The referent is an observable genre of user made digital artifacts and their spread, a narrower and more empirical thing than the broad cultural replicator of evolutionary theory, and unrelated to a stock's price behaviour.[3]

Unit
One family of related digital items sharing form, content, or stance, spread and altered by many users
Recovery means
Not applicable
Measured by
Analysed by collecting and coding online items for shared features, spread, and patterns of remix across platforms

Finance

A stock driven by social-media crowd attention

Lyócsa, Baumöhl, and Výrost's 2022 study YOLO trading: Riding with the herd during the GameStop episode analysed the meme stock, an equity whose sharp short-run price moves are driven by coordinated retail attention and social-media discussion rather than by changes in the underlying business. The label came out of the 2021 episodes in which crowds of small investors, organising on social platforms, bid up companies such as GameStop. The referent is a market phenomenon measured in prices, volume, and online chatter, and it has nothing in common with a cultural replicator or a genre of online content beyond the shared word.[4]

Unit
One publicly traded stock whose short-run price swings track online crowd attention
Recovery means
Not applicable
Measured by
Quantified with trading volume, retail order flow, social-media mention counts, volatility, and short interest

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Nearby collisions

virus3 fields · 5 citationsjingle · one word, three constructscontagion5 fields · 6 citationsjingle · one word, five constructsreplication4 fields · 4 citationsjingle · one word, four constructs

References

  1. Dawkins, R. (1976). The Selfish Gene. Oxford University Press.
  2. Blackmore, S. (1999). The Meme Machine. Oxford University Press.
  3. Shifman, L. (2013). Memes in a digital world: Reconciling with a conceptual troublemaker. Journal of Computer-Mediated Communication, 18(3), 362–377. https://doi.org/10.1111/jcc4.12013
  4. Lyócsa, Š., Baumöhl, E., & Výrost, T. (2022). YOLO trading: Riding with the herd during the GameStop episode. Finance Research Letters, 46, 102359. https://doi.org/10.1016/j.frl.2021.102359

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