Construct · 3 fields · 3 citations

Where does deadlock collide?

One name. Different field. Different construct. One map.

● jingle · one word, three constructs Nearest construct by meaningstarvationcompare the meanings
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Every construct on the map is compared with every other by the meaning of its definitions, and the closest one is surfaced here. The nearest construct to deadlock is starvation.

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deadlock3 CONSTRUCTSOS deadlockCOFFMAN · CIRCULAR WAITDeadlock gameGOFORTH · DEADLOCK GAMELegislative deadlockKREHBIEL · GRIDLOCK

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2026

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Computer science and operating systems

Processes stuck in circular waiting

A state in which a set of running processes are each blocked forever, because every one of them holds a resource that another in the set needs and waits for a resource that another holds, so the cycle can never resolve on its own. Coffman, Elphick, and Shoshani's 1971 System deadlocks surveyed the problem and named the four conditions that must all hold for it to arise: exclusive use of a resource, holding one resource while waiting for another, no forced release, and a closed loop of waiting. The referent is a fault in a computing system that designers work to prevent or detect, and it is not an abstract payoff structure that players prefer, nor a stalled legislature, since here every blocked process would rather proceed if only it could.[1]

Unit
A set of processes blocked in a closed wait cycle, none able to proceed
Recovery means
Broken by aborting or rolling back a process, or prevented by denying one of the four necessary conditions
Measured by
Detected by finding a cycle in the resource allocation graph, or inferred from processes that never make progress

Game theory

A 2x2 game that rewards mutual defection

A specific two-player, two-choice game in which each player's best move is to defect no matter what the other does, and, unlike the Prisoner's Dilemma, both players actually prefer the outcome where they both defect to the outcome where they both cooperate. Goforth and Robinson's 2005 The topology of the 2×2 games mapped every ordinally distinct 2×2 game and placed Deadlock among them, distinct from its better-known neighbour. The referent is a ranking of payoffs on paper that makes the uncooperative standoff the stable and jointly preferred result, so it is the opposite of a system fault: it is not a jammed computation that everyone wants unstuck, nor a legislature that cannot act.[2]

Unit
A payoff matrix over two players and two choices, ranked by preference
Recovery means
Not applicable
Measured by
Specified by the ordinal ranking each player assigns to the four possible outcomes

Political science (legislative studies)

Divided government unable to pass laws

The inability of a divided government to change existing policy, where a bill stalls not because a majority opposes it but because the coalition needed to overcome a filibuster or a veto is too large to assemble. Krehbiel's 1998 Pivotal politics modelled this as a gridlock interval: a band of status-quo policies that no supermajority can be built to move, bounded by pivotal voters rather than by the median. The referent is a property of a lawmaking body under its own voting rules, gauged by how little passes, and it is neither a cycle of blocked computer processes nor an abstract game that players are content to be stuck in.[3]

Unit
A policy that cannot move because no coalition large enough to change it exists
Recovery means
Broken by elections that shift the pivotal voters, or by shocks that push the status quo outside the gridlock interval
Measured by
Gauged by legislative productivity, or by the width of the gridlock interval between pivotal voters

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Nearby collisions

atomicity4 fields · 5 citationsjingle · one word, four constructsresource4 fields · 6 citationsjingle · one word, four constructsband2 fields · 2 citationsjingle · one word, two constructs

References

  1. Coffman, E. G., Elphick, M., & Shoshani, A. (1971). System deadlocks. ACM Computing Surveys, 3(2), 67–78. https://doi.org/10.1145/356586.356588
  2. Goforth, D., & Robinson, D. (2005). The topology of the 2×2 games: A new periodic table. Routledge. https://doi.org/10.4324/9780203340271
  3. Krehbiel, K. (1998). Pivotal politics: A theory of U.S. lawmaking. University of Chicago Press.

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