Construct · 6 fields · 14 citations
One name. Different field. Different construct. One map.
● jingle · one name, six constructs Nearest construct by meaningaccelerationcompare the meaningsEvery construct on the map is compared with every other by the meaning of its definitions, and the closest one is surfaced here. The nearest construct to velocity is acceleration.
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The rate at which a body's position changes with time, taken as a vector: a magnitude, which is the speed, and a direction. Galileo fixed the quantity in 1638 by showing that a body falling from rest gains equal increments of it in equal times, and Newton's second law of 1687 made its rate of change the thing a force produces. A body moving in a circle at constant speed has a changing velocity, because the direction turns, and so is accelerating. Every other meaning on this page keeps the rate and drops the direction. Only here is velocity something with an arrow on it.[1][2][3]
The speed at which the edge of a spreading population, gene or infection advances across space. Fisher fixed it in 1937 for an advantageous gene moving through a population: local growth plus random dispersal produces a travelling wave, and the front moves at a constant speed equal to twice the square root of the growth rate times the diffusion coefficient. Skellam applied the same equation in 1951 to muskrats spreading across central Europe and showed the radius of the invaded area growing linearly in time, as the theory predicted. Velocity here belongs to a front, not to any individual: the animals wander at random, and it is the boundary of the occupied region that moves in a straight line.[4][5]
The number of times a unit of money is spent in a period, defined as total spending divided by the money stock. Fisher fixed the equation of exchange in 1911 (money times velocity equals prices times transactions) and treated velocity as a slow-moving fact about payment habits, so that a change in money moved prices. Friedman's 1956 restatement turned velocity into the outcome of a demand for money that depends on interest rates, wealth and expected inflation, and the quantity theory into a claim that this demand is stable. Bordo and Jonung showed in 1981 that velocity in five countries fell for decades as banking spread and then rose as substitutes for money appeared, which is to say it is an institution, not a constant. Nothing is moving through space. Velocity is a ratio of two flows.[6][7][8]
In retail, the rate at which a product sells through a store (units per store per week) used to decide whether a new line keeps its shelf space. Sandoh and Larke built a 2002 model for exactly that decision in Japanese convenience stores, where a product's sales velocity in a trial period decides whether it is delisted. In business-to-business selling the same word names the speed at which opportunities move through the pipeline, and the practitioner formula multiplies the number of opportunities, their value and the win rate and divides by the length of the sales cycle. Paschen, Wilson and Ferreira's 2020 review of AI along the sales funnel treats the stages and their conversion rates as the object to be accelerated. Velocity here is a throughput, and the thing moving is revenue.[9][10]
The rate at which data is generated and must be ingested and acted on, one of the three dimensions, with volume and variety, that Laney used in a 2001 META Group research note to describe the strain on data management. Gandomi and Haider's 2015 review fixed the current usage: velocity is the speed of data creation and the corresponding demand for real-time analysis, and the three Vs are a description of the data, not of anything done with it. A sensor stream and a clickstream have velocity; a data warehouse loaded nightly does not. Velocity here is a property of an input, and the response to it is architecture: stream processing instead of batch.[11]
The amount of work a Scrum team finishes in one sprint, counted in story points or another relative unit, and used to forecast how much of the backlog the team can take on next. Cohn fixed the practitioner definition in 2005: estimate every story in points, sum the points for stories completed in a sprint, and plan the next sprint from the running average. The Scrum Guide itself never uses the word, and the 2020 edition leaves the measure to the team. Hearty, Fenton, Marquez and Neil built a Bayesian model in 2009 that predicts velocity from a project's history and warns that it drifts. Velocity here is a team's own yardstick, in a unit the team invented, and comparing two teams' numbers is meaningless by construction.[12][13][14]
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